caught up with founder Tim Walters to discuss its plans in both the B2B and consumer spaces.

Please could you introduce Monster Byte to our readers?

Short answer – Monster Byte is one of the oldest and most established crypto iGaming companies in the world, starting as a direct to consumer site ( back in 2013!

Long answer – We are a licensed B2B blockchain iGaming operator who provides an end to end compliant solution for aspiring entrepreneurs, developers, and existing gaming operators. Monster Byte offers Provably Fair Games, a risk-free sportsbook, a cryptocurrency “bankroll as a service” and wallet solutions in both direct API access or custom-built white-label offerings.

The Monster Byte platform is already used by some well known crypto gambling sites. Please outline its key features and advantages over the competition?

Absolutely, we have a distinct advantage over our competitors in that we cater to both the sports betting and casino gaming demographics. Going further, our casino products are all built using Provably Fair shuffling which is slowly but surely becoming a standard in the iGaming community, and our Sportsbook leverages Machine Learning AI models to hedge bets under the covers so we can offer the best odds in the business (this has been independently verified by many in the industry). 

In addition, our company has been well-established in the Bitcoin gaming community for several years, and has an extremely solid and well-received reputation. And just a shoutout – the top EOS gaming Dapp (Dice.One) and the top 5 Tron gaming Dapp (TronTopia) both leverage our sportsbook solutions.

Who is the team behind Monster Byte?

I’m the founder and actually the original developer who started Monster Byte all the way back in 2013 as a direct to consumer site. Through the years, we hired much better developers, more business focussed personnel, and a small team of UI/UX experts internally to ensure our clients had some of the best sites available in crypto gaming. All told, today Monster Byte consists of a dozen employees, spread across North America, UK, and India. Disciplines range from engineering, business development, marketing and leadership verticals. Our team collectively has over 70 years experience in the internet technology & gaming sector.

Through the years, we hired much better developers, more business focussed personnel, and a small team of UI/UX experts internally to ensure our clients had some of the best sites available in crypto gaming

Tim Walters, Monster Byte

You have recently been raising money through pre-sales and IEO. Could you give us the details of this process? Why did you select the EOS blockchain for the Monster Byte token?

To start, we chose EOS because of the reach in markets we are not truly well-known in (Asia), but are heavily active in iGaming crypto or fiat. Our token holders will benefit from structured buybacks designed to have a deflationary effect on the total supply, with significant rewards for long-term holders, in fact all tokens that are bought-back will be burned. In addition, MBT tokens will be the preferred gaming token on new direct to consumer site, and B2B clients will receive discounts for paying for license fees in MBT. 

A limited supply of Monster Byte tokens were available on our token portal with Bitcoin, Ethereum, EOS, USDT, TRX, and Litecoin, and tokens will be traded on Shortex, NewDex, and another top-tier exchange in early 2020.

You are planning to launch your own, consumer-facing casino. What is the thinking there? And what is next on the roadmap?

That’s correct, we’ve done extremely well with our B2B operations; however, a consistent question we get from prospective partners is “Where can we see a demo of your products?” And we usually just point them to a handful of sites leveraging our Casino or Sportsbook solutions. We believe we would be better served to have all our games on a Monster Byte themed site available in both a demo-mode, and ‘real-money’ mode for supported jurisdictions. In addition, and to state the obvious, it’s a whole new revenue-source of us after we get it up and running.

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